Kingdom Of Ambrof

Session VI - 20 April 2010
xp gp
+790 +135 ea.
5628 xp
Session V - 13 April 2010
xp gp
+520 236 ea
Session IV - 6 April 2010
In Which a Wizard's Tower is Raided

Session begins in Davros

After unloading the haul of treasure which was found in the Kobold King’s Lair, The party was approaced by Tizzia.

She had discovered the location of Bramwiere Tower.
  • following directions her directions we find all that remains of the tower is the lower levels.
  • upon entering the dungeon, the ghost of Bramwiere approaches us
    • If we can pass his trials, then we may claim his greatest invention
    • Many have tried before and failed.
  • further rooms in the dungeon filled with clever traps, and monsters
  • final test summoned a Baby Behir, which the adventurers narrowly defeated
Bramwiere’s greates invention is Bramwiere’s Forge
  • party posesses 1 of 3 control rods
  • Forge allows for creation of magic items at 80% market value
  • Forge breaks down magic items at %24 value (instead of %20)
  • With one control rod, forge can only create up to lvl 10 Magic Items

Party decides to keep knowledge of discovery of the Forge a secret for now.

Upon returning to Davros, rumors have begun spreading that Hawkmoon has begun territorial expansion north. Vandorill introduces us to Lord Tillwin Dumbpar, who is having problems with orcs.
  • We investigate the keep which has been overrun with orcs
  • The orcs stand as no match for the might of the adventurers.
XP GP notes
+800 242.2 bramwiere tower
level up to 4
+563 134 Orc infested keep
Total to date
4318 Xp
Session III - 30 March 1010
In Which We Save Loggers from the Kobold King

Session Begins in Davros

The party is relaxing over some ale and food at the Green Lady Inn, when another group of adventurers enters the tavern. The group consists of a female Minotaur, a male elf, a male dwarf, and a male halfling. Nyx approaches the other adventurers to learn what kind of assignments, other groups have been given.

The barmaid points us toward the local historian, Tizzia, who may be able to help us with information concerning the graveyard, and who may be buried in the crypt. Nissa also points out that Tizzia, enjoys mulled wine, and may be more inclined to help us if presented with a gift.

One of two merchants may have mulled wine
  • Brayden – specializes in farm equipment
  • Vallo – specializes in oddities, and magic items
Information Session with Tizzia
  • Shields skeletons wore bear insignia of old Nerath
    • dragon on shield faces the opposite direction of standard Nerathi insignia
  • Tomb may be that of Larrent Tehin
    • His house was one of those which used the modified heraldry
  • altar appears to have been dedicated to the Beautiful Prince
    • not much is known about this entity
    • only know picture is of a man with six-fingered hands, sitting on a throne, surrounded by humans enthralled in acts of lust.
    • by his side was a giant wavy sword.
Tizzia believes she may have found the location of the legendary wizard Bramwiere’s tower. She is going to do more research to check her sources.
  • Nyx believed the tower to be nothing more than local legend, and superstition
While walking about town, we stopped in the local shrine to Pelor, and met Zinnia and Vren
  • Vren seeks a life of adventure
  • with Zinnia’s blessing we agree to bring Vren along on our next assignment
The next day, Vandorill, sends a message requesting us in the keep. He has another assignment for us.
  • Commune of Dunnharrow is being attacked by kobolds from the forest
  • The kobolds appear to be serving someone/thing they call the “Kobold King”

On the road to Dunnharrow we meet up with a group of dwarven travelers from Thunderhold, led by Turgin Silveraxe. They have left the mountains seeking their fortunes, and after sharing several bottles of fine brandy, and dwarven stout ale, have agreed to offer their services to Lady Stillwrath.

When we reach Dunnharrow, Elders Timbro and Dornin greet us and show us where the kobolds have been emerging from the forest.
  • Kobolds only seem to be interested in trinkets and other small valuables
  • Have been deaths, but only when someone tried to stop the kobold from escaping with its loot
  • Goreban follows the kobold trail to the broken remains of an old keep.
    • all that remains are some broken freestanding walls and the basement.
    • after clearing the area of kobolds, it is discoverd that the so called “kobold king” was an ancient calcified skeleton (and not the animated kind), which sat on a throne in the storage room.

The entire party agrees that Kobolds are completely nuts.

Session II - 23 March 2010
In Which a Graveyard is Cleansed

Session Begins in town of Pimrowe

While resting for the journey back to Ambrof Keep, the town is attacked by skeletons.
  • skeletons carry shields which bear the symbol of old Nerath
  • track the skeletons back to an ancient cemetery cemeteries are rare, locals burn the deceased
  • within the graveyard there are several piles of neatly stacked skulls, which when disturbed animate the corpses in the nearby graves to fight.
  • the main crypt is marked with the symbol of some cult
  • Inside the main entryway of the crypt is an altar, upon which is an icon of a beautiful human male face, surrounded by a wreath of hands. Each of the hands has six fingers.
  • When altar was disturbed, it summoned some fiend from the abyss.
  • Doors further into the crypt were sealed.
    • evidence shows someone attempted to open the door, but was unsuccessful
    • group decides to investigate who may be entombed within, before attempting to gain entry.
Session I - 16 March 2010
In Which the Adventure Begins

Lady Stillwrath proprieter of Ambrof Keep in the Domar Lands, has summoned adventurers from near and far to assist her in making the nearby lands safer, and recruit followers under her banner.

Lady Stillwrath
  • former adventurer
  • rumored to have slain a dragon, along with her adventuring companions
  • has two assistants, both former adventuring companions

Large group of adventurers (~50) were gathered in the main hall of Ambrof Keep. Vandorill explains that Lady Stillwrath is interested in expanding her area of control, and making the surrounding lands safer for the commoner, and travelers. The Adventurers are to be divided into small teams according to individual talents, and given assignments. The adventurers are entitled to any spoils they may find on their assignments, but the Keep welcomes any donations to the cause.

The Protagonists meet each other
  • Nyx – Female Gnome Psion
  • Goreban – Male Minotaur Ranger
  • Vanri – Male Dragonborn Fighter|Barbarian
  • Vorn – Male Human Warden

Our group’s first assignment is to track down a dwarven prospector named, Kevlar Copperknight. Copperknight has found an old mine to the west, which he would like to reopen, and needs help clearing out any critters which may have taken residence within.

Before leaving on their assignments, each group of adventurers is given a Runestone of Location, which, when held, glows when the holder is facing Ambrof Keep.

On the way to meet Copperknight we come across the small sheep ranching community of Pimrowe. Inside the local watering hole, the Gnome strikes up a conversation with a strange character hidden in the corner. The locals seem to ignore her, and only refer to her as Mistress.

The party meets up with the dwarf and he leads us to the mine’s entrance.
  • mine inhabited by kobolds
  • led by white wyrmling
  • kobolds/dragon only in the upper complex, no critters in the lower mines
  • mine complex appears to have originally been of dwarven occupancy

After cleaning out the mine complex, we return to the Pimrowe tavern, where the Pale Lady has left a note for Nyx stating that she has returned to Hawkmoon.


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